Tome of Madness

Tome of Madness

The Tome of Madness slot invites players into a mysterious, Lovecraftian world featuring cascading symbols, cluster mechanics, and spellbinding portals. Its immersive design and engaging features, such as special wilds and the Portal effects, create an atmospheric gaming experience inspired by the adventures of the renowned explorer Rich Wilde.

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Experience the Tome of Madness Slot

Tome of Madness, developed by Play'n GO, is an engaging slot game featuring Rich Wilde and set on a distinctive 5x5 cascading grid. With a minimum bet of £0.10 and a maximum of £5.00, this game offers captivating cluster-based mechanics and a range of special features for players.

How the Game Works

The game takes place on a 5x5 grid where symbols fall into place. Wins are created by landing clusters of 4 or more identical symbols connected either horizontally or vertically. When a cluster win occurs, those symbols disappear and new symbols cascade down to take their place. This process continues until no new winning clusters appear.

Game Steps

  1. Select your bet using the plus or minus buttons or by clicking any of the five available bet buttons. Available bets range from £0.10 to £5.00 per round.
  2. Press the START button or the spacebar to begin your game round with the current bet.
  3. Symbols fall onto the 5x5 grid. Cluster wins are achieved when four or more matching symbols are connected horizontally or vertically.
  4. When a cluster is formed, those symbols are removed and new ones tumble from above, allowing for potential consecutive wins in a single round.
  5. All winnings for each game round, including those from clusters and features, are paid out once no further wins can be formed.

Winning Clusters

  • Cluster wins are awarded when identical symbols are connected without gaps either horizontally or vertically.
  • Multiple clusters in a single game round will have their winnings combined.
  • Only the highest win is paid per cluster.

Key Features and Special Mechanics

Eye Marks

Eye Mark positions can appear at random locations on the grid. If a win occurs at the location of an Eye Mark, the eye is opened. Once no more wins occur, two SPECIAL WILDS are added to the grid.

Portal and Special Wilds

  • Each winning symbol charges the Portal.
  • After collecting 7 winning symbols, two SPECIAL WILDS are added to the grid.
  • After 14 winning symbols, another two SPECIAL WILDS are added. If a win occurs with a SPECIAL WILD, the ABYSS Portal Effect is triggered.
  • Reaching 27 winning symbols adds two more SPECIAL WILDS. If a win is made with a SPECIAL WILD, the VOID Portal Effect is activated.
  • If you collect enough symbols for multiple charge effects before previous ones are used, only the most recent charge effect is awarded.

Portal Effects

  • ABYSS: Removes either a row or column starting from the winning SPECIAL WILD's position. Any symbols removed help to further charge the Portal. If ABYSS affects another SPECIAL WILD, the process will continue from that new position.
  • VOID: Selects one regular symbol type at random and removes all instances of it from the grid.

Other World Free Round

The OTHER WORLD FREE ROUND is triggered after 42 winning symbols are collected in one round. You receive one free round with three random Portal Effects. For every additional set of three winning symbols beyond the initial 42, an extra Portal Effect is added, up to seven in total.

  • During this round, once there are no additional wins, a Portal Effect is triggered.
  • The possible Portal Effects are:
    • SPECIAL WILDS: Four SPECIAL WILDS are added to the grid.
    • ABYSS: Four SPECIAL WILDS are added. Any win involving a SPECIAL WILD triggers the ABYSS Portal Effect.
    • VOID: Four SPECIAL WILDS are added. Any win involving a SPECIAL WILD triggers the VOID Portal Effect.
  • During the free round, there will be 11 or 12 Eye Marks visible. Open an eye by winning on its position. If all eyes are opened, a MEGA WILD Cthulhu symbol is released onto the grid. This symbol moves downward with each cascade until it leaves the grid. Cascades continue until no new wins are generated.

Paytable and Winnings

All winning combinations are detailed in the paytable, which can be viewed at any time during the game. Winnings from clusters, features, and bonus rounds are combined and paid out after each game round. The active bet remains the same during free spin features as the spin that triggered them. Bets cannot be changed during an ongoing round.

How to Adjust Bets and Use Game Controls

  • Change Your Bet: Adjust your bet amount by clicking on the plus or minus buttons or by selecting one of the five preset bet buttons.
  • Paytable: View the paytable to check symbol values and feature information.
  • Start: Begin a new game round with your current bet by clicking START or pressing the spacebar.
  • Auto Adjust Bet: If your balance is not sufficient for your current bet, the total bet will automatically decrease to allow for the next round. The bet will not increase again automatically after a win.

RTP Information

The Return to Player (RTP) value for Tome of Madness is available within the game interface.

Unfinished Rounds and Technical Matters

  • If a game round is interrupted, all progress and bets are saved until you reopen the game. You may continue from the point where it was left.
  • Bets that are unresolved in interrupted games will become void after 90 days.
  • Any malfunction will void all pays and plays for that round.

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*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.